cell towers
Please note that that the 'cellular network' shown is not c-o-n-f-o-r-m-a-n-t, it is instead fictional.
Notable flaws:
- Uplink, next to nothing is realistic.
- Handovers use reselection parameters instead of parameters associated with Event A3 and Event A5.
- RSRP does not take into account occlusions in fresnel zones and scaling might be wrong.
- RSRQ, SINR, and speeds are not correctly lowered by intermodulation and spurious.
- There is no RLF, random access, or a state other than Connected.
- The scheduling/allocation inside channels are at most approximations.
Despite these flaws, on the surface, what's shown looks correct.
Status | On hold |
Platforms | HTML5 |
Author | 0011101 |
Genre | Educational, Action, Simulation, Survival |
Made with | Phaser |
Tags | artificial-intelligence, Boss battle, Fast-Paced, Mouse only, Singleplayer, Touch-Friendly, upgrades |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen, Smartphone |
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